Update EA 0.51.1


Hello hatchlings! Tirsy's Tale has recently launched on steam with a warm welcome from its new players, and there have been several bugs and problem found and fixed within just this first week. The version of the game here on Itch.io is the same as the Steam version with the same fixes and additions as well. I'm gonna go through all of the things that we've done over the passed week here, so you too know what's all been done to the game since it's Early Access launch on steam.  

 Additions:

  • 3 new levels, the Tempest Valley, Nikish Depths, and the Windweaver Cove
  • 7 new critter enemies throughout the 12 current levels of the game
  • 15 new collectibles in the later half of the game, some relating heavily to lore
  • 6 hidden quests you can find by interacting with non dragon NPC's found throughout the first half of the game's current levels
  • 8 new puzzles giving players both a challenge and satisfaction upon completion
  • 2 new dragon Companions to help you along your adventure to the Land Beyond
  • 3 new elemental attunements to find new ways of exploring!
  • A few new rocks in the Ketek Canyon, Swamp, and Syra Meadows to make platforming a bit less tedious
  • 6 Hidden areas full of Easter Eggs and other game reference
  • Added Accessory options for Tirsy upon customization
  • Added a butterfly guidance system to help direct the player to the main goals of the area via checkpoints
  • And lastly we've added in sliders for mouse sensitivity and preset options for quick changing of the game's settings

Changes:

  • We've changed how critters react to the player and made them more lifelike
  • We've changed the dragons from a no-blink appearance to having automated random blinking
  • 3 areas in the Ketek Canyon were previously difficult to reach, we've made this easier by moving some things around
  • The swamp's water created a super jump that allowed the level to basically be skippable, we've changed which water was used
  • The Syra Meadows puzzle was previously without sound, so we've changed it to notify when in the correct position
  • The Moon in the Swamp was causing absurd amounts of lag, so that's been adjusted to resolve the issue
  • We've changed the terrain materials for the Tutorial Cave, which has eliminated a lot of the lag problems some experienced there
  • Enemy attacks were silent, so we've changed this to include a sound fitting for each one's attack
  • A number of lifts were moving backward, so we've changed this to work in another way fixing this issue
  • Changed the settings menu slightly to better fit the game's style
  • Changed a few things on the main menu to better show Tirsy's environment
  • Changed how the save/load system works which has resolved all previous problems relating to those
  • Changed how autosave checkpoints work, to notify the player when saving, but to also show where checkpoints are
  • Changed how the Dragon Shrine transitions between each level
  • And we've also changed the lighting that was causing flickering in key areas, to better suit the atmosphere and mood in those areas. No more flickering as a result!

Fixes:

  • Fixed several issues relating to saving/loading
  • Fixed level transitions not working as they should
  • Fixed enemies not attacking or doing damage when they did attack
  • Fixed issues relating to water in the levels that have water
  • Fixed the problem with the sound sliders in the settings menu not working
  • Fixed a problem with Tirsy's customization not working properly or saving through levels
  • Fixed a problem which caused the game to crash in the Syra Meadows
  • Fixed the Dragon Heart gem not spawning in the Syra Meadows
  • Fixed Chippy not being able to be interacted with in the Cryoburr Pass
  • Fixed several "sticking" moving platforms so they now all move as they should without looking like a slideshow
  • Fixed critters spawning infinitely until the game crashes in the Cryoburr Pass
  • Fixed an issue with the settings menu not appearing on the Main Menu when clicked
  • Fixed the pause menu not pausing the game
  • Fixed the pause menu not showing or saving settings changes
  • Fixed an issue with Moatia appearing to fly randomly in the Syra Meadows
  • Fixed an issue where Smoulder would appear the size of a house in the Gateway level
  • Fixed a problem with the puzzle in the Cryroburr Pass not allowing the player to go into it.
  • Fixed an issue that would spawn the player under the map upon falling into the Ketek Canyon
  • Fixed a problem with swimming that made the animations not play
  • Fixed a problem with swimming that made the player stop swimming randomly
  • Fixed fish not swimming or staying in one place
  • Fixed several issues with critters spawning in the terrain or not spawning at all
  • Fixed a problem with the cut scene in the Tower of Amagrodahn that caused it to not play
  • Fixed a problem with the colors in the body customization to show the wrong color
  • Fixed a few floating rocks in the Cryoburr Pass
  • Fixed an invisible wall to be visible as it should be in the Syra Meadows
  • Fixed missing texture on the entire Mushroom Forest at the Tower of Amagrodahn
  • And lastly, several minor fixes to player movements and animations that were previously sticking or making Tirsy just slide randomly

With all of this done within just a week, we're happy with how things are going so far in Early Access! We'll keep bringing in new additions while fixing any further problems that are taken note of throughout the Early Access period, so that we can bring you the best game we possibly can! So for now, keep on keeping on, and remember....

Be the Dragon you Always Wanted to Be!

Files

Tirsy's Tale EA 0.60
External
Sep 26, 2022

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